Halfway up the stairs on the left, you’ll find a pot plant which can be destroyed with telekinesis. You’ll find a fire that if you put out will reveal the minikit. Shatter the glass and then use telekinesis on the fish for the red brick.Īs soon as you begin the level, head left at the bottom of the stairs. On the upper floor on the right side of the Iceberg Lounge, you’ll find a fish tank. Red Brick – Paint Splat Footprints (03:18): Use a character who can shrink to head in, complete the puzzle and release the lock on a jail cell below. In the second area, in the upper room where you build the drone, there is a hacking terminal. Once you head through the grate in order to come up behind the police officers on the stair, you’ll see the graffiti spot on the wall near the exit grate.Ĭharacter Token – Commissioner Gordon (01:49): We aim to provide easy to follow guides and any feedback is welcome. Please support our YouTube channel by subscribing and liking this video. Each level of both the core story and bonus Justice League story requires you to collect the following: The video will show you what is required to 100% the level with additional detail below for each part. Again, just ignore Shazam as he's invincible and hit Mazahs from a distance.This guide will show you how to achieve 100% completion on LEGO DC Super-Villains Level 2, It’s Good To Be Bad. After that, the another identical phase will start. Regardless who you're controlling, you'll need to mash an indicated button to avoid damage. Switch to Black Adam, keep your distance, and spam the attack button to shoot electric bolts to hit him from a distance.Īfter Mazahs drops by two hearts, he and Shazam will pair off against the villains. Mazahs meanwhile will alternate between ranged and melee attacks. Shazam begins fully invincible, so ignore him but dodge his occasional attacks. This will free Black Adam from his prison and continue the story.Īfter a cutscene you'll engage Shazam and Mazahs. Push it around to rotate a mirror to angle the light again. Activate it to collapse the obelisk nearby, then rebuild it to create a turntable switch. Build the resulting brick pile to create a hammer target for Harley. Next, switch to Clayface and use his larger form's super strength on the display case near the backside of the room on the left. Interact with it to create a path for the light beam that's emanating from the center of the room. Use Joker's grappling gun to take it down, then build the pile to create a platform for Sinestro. Near the bottom-right "corner" of the room, you'll find a golden artifact on a table. In the second major room of the museum, take down the guard, then switch to Joker and go right. Note that you cannot get into that smaller room here you'll need to wait for Free Play. The entire group will automatically head down the stairs, passing a room to the left. Navigate the maze and the large central door will open. Switch to Clayface and climb up the ladder, then use him on the blue hacking panel. This will cause a ladder to fall so any character can then get up to that area. Switch to Sinestro and fly up above where the dinosaur was, then hang on the red bar near the hole. A little havoc will ensue resulting in the dinosaur model near the green vent to be destroyed. Take the three ingredients and mix them in the barrel, then use the laughing gas in the green vent to the left of the central door. Head toward the wheel to find Joker's horn. From the lower floor, Joker can grapple the anchor point and pull the structure down. A wheel with an anchor point stands at the right corner of the room. Still as Joker, jump off the little balcony to the lower floor. Spin the handle to cause bricks to fall, then build those bricks into the barrel for Joker's laughing gas.Ĭontinue right and use Joker's pies to blow up the silver food tray on the table to find his joke flower. Build the glowing bricks that emerge to create a handle for the conveyer belt. Switch to Clayface, grow him by holding the top face button, then use his increased strength to break it. Then to the right is a display case with two handles. Activate that to get a rubber chicken for Joker. The group starts just to the right of the central door where you'll eventually need to go, so that's a good place to start.įirst is a hammer game for Harley's hammer. The first major room is further broken into several smaller rooms around the perimeter that can be taken in any order. The Gotham Museum is only comprised of two major rooms. Interact with it to force open the door of the museum to start the stage. The stud trail will lead to a breakable table that reveals a platform for Sinestro. There is little to do aside from traveling to the museum in Gotham unless you want to do some open world work.
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